Siegedebug.exe
Copyright ©1999-2000 Digital Tome L.P. Texas USA
Portions Copyright ©1999-2000 Digital Tome, Inc. 
All Rights Reserved

32 = Size of 'MemoryStatus' record
55% memory in use
2147483647 Total Physical Memory in bytes
2147483647 Available Physical Memory in bytes
4294967295 Total Bytes of Paging File
4294967295 Available bytes in paging file
2147352576 User Bytes of Address space
2002202624 Available User bytes of address space

Windows 11 (Version 25H2, Betriebssystem-Build 26200.8655, 64-Bit-Edition)
Media Foundation available

 ===== End Of Header =====

09:42:57 00000000: Start Siege
09:42:57 00000000: ArtPath=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Resources\
09:42:57 00000000: TilePath=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Tiles\
09:42:57 00000000: SoundPath=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Resources\Audio\
09:42:57 00000000: InterfacePath=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\Interface\
09:42:57 00000000: Set Bounds
09:42:57 00000000: Mode=DX
09:42:57 00000000: Read Settings
09:42:57 00000000: Item DB=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Resources\Database\german\Items.DB
09:42:57 00000000: XRef DB=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Resources\Database\xref.db
09:42:57 00000000: Titles DB=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\ArtLib\Resources\Database\german\Title.db
09:42:57 00000000: MapPath=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\Maps\
09:42:57 00000000: DefaultTransition=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\Interface\GeneralTransition1.bmp
09:42:57 00000000: Brightness=20
09:42:57 00000000: Create Globals
09:42:57 00000000: Sound enabled
09:42:57 00000000: Initializing sound
09:42:57 00000000: Creating sound object...
09:42:57 00000000: MP3 Init Succeeded
09:42:57 00000000: Music enabled
09:42:57 00000000: Initializing music
09:42:57 00000000: Creating music object...
09:42:57 00000000: Sound card available
09:42:57 00000000: Initializing event timer
09:42:57 00000000: PlotShadows enabled
09:42:57 00000000: Interval=30
09:42:57 00000000: UseLighting enabled
09:42:57 00000000: Start event timer
09:42:57 00000000: Initializing DX...
09:42:57 00000000: DX: Using Device driver: \\.\DISPLAY17
09:42:57 00000000: Creating map buffer
09:42:57 00000000: 1280 x 720
09:42:57 00000000: Map buffer created in VRAM
09:42:57 00000000: Creating work buffer
09:42:57 00000000: DX initialization complete
09:42:57 00000000: Using 565 Driver
09:42:57 00000000: Loading cursor
09:42:57 00000000: Initializing DFX...
09:42:57 00000000: Using 565 Driver
09:42:57 00000000: Loading resources...
09:42:57 00000000: Loading console...
09:42:57 00000000: Console load Complete
09:42:57 00000000: Loading interface...
09:42:57 00000000: Interface load Complete
09:42:57 00000000: Loading FireSpell cast effect...
09:42:57 00000000: Loading Frost cast effect...
09:42:57 00000000: Loading FrostCast cast effect...
09:42:57 00000000: Loading shockblu cast effect...
09:42:57 00000000: Loading shrapnelcast cast effect...
09:42:57 00000000: Loading chargespell4 cast effect...
09:42:57 00000000: Loading push cast effect...
09:42:57 00000000: Loading healcast cast effect...
09:42:57 00000000: Loading charge2 cast effect...
09:42:57 00000000: Loading summoncast cast effect...
09:42:57 00000000: Loading holdcast cast effect...
09:42:57 00000000: Loading lichcast cast effect...
09:42:57 00000000: Loading AuraSteelCast cast effect...
09:42:57 00000000: Loading ManaThiefCast cast effect...
09:42:57 00000000: Loading GreatHandCast cast effect...
09:42:57 00000000: Loading GreatWolfCast cast effect...
09:42:57 00000000: Loading ChargeSpell4 cast effect...
09:42:57 00000000: Loading WindShearCast cast effect...
09:42:57 00000000: Loading FireCast(LVL3) cast effect...
09:42:57 00000000: Loading Frost(LVL3) cast effect...
09:42:57 00000000: Loading ReflectCast cast effect...
09:42:57 00000000: Loading Flame resource...
09:42:57 00000000: Loading Frost resource...
09:42:57 00000000: Loading Shock resource...
09:42:57 00000000: Loading Shrapnel resource...
09:42:57 00000000: Loading Charge resource...
09:42:57 00000000: Loading Push resource...
09:42:57 00000000: Loading Heal resource...
09:42:57 00000000: Loading Protection from Fire resource...
09:42:57 00000000: Loading Protection from Cold resource...
09:42:57 00000000: Loading Protection from Lightning resource...
09:42:57 00000000: Loading Protection from Poison resource...
09:42:57 00000000: Loading Protection from Magic resource...
09:42:57 00000000: Loading Protection from All resource...
09:42:57 00000000: Loading Aura of Iron resource...
09:42:57 00000000: Loading Aura of Steel resource...
09:42:57 00000000: Loading Summon Rat resource...
09:42:57 00000000: Loading Summon Wolf resource...
09:42:57 00000000: Loading Summon Golem resource...
09:42:57 00000000: Loading Shadow resource...
09:42:57 00000000: Loading Hold resource...
09:42:57 00000000: Loading Firefly resource...
09:42:57 00000000: Loading Death Spell resource...
09:42:57 00000000: Loading Forget resource...
09:42:57 00000000: Loading Mana Thief resource...
09:42:57 00000000: Loading Great Hand resource...
09:42:57 00000000: Loading Great Wolf resource...
09:42:57 00000000: Loading Bloodlust resource...
09:42:57 00000000: Loading IceBlock resource...
09:42:57 00000000: Loading PoisonAura resource...
09:42:57 00000000: Loading Illusion resource...
09:42:57 00000000: Loading Flame Strike resource...
09:42:57 00000000: Loading Blizzard resource...
09:42:57 00000000: Loading Deflect resource...
09:42:57 00000000: Loading SummonReceive cast effect...
09:42:57 00000000: Loading MageGreenSpellcast1 cast effect...
09:42:57 00000000: Loading MageBlueSpellcast1 cast effect...
09:42:57 00000000: Loading MageRedSpellcast1 cast effect...
09:42:57 00000000: Loading MageOrangeSpellcast1 cast effect...
09:42:57 00000000: Loading MagePurpleSpellcast1 cast effect...
09:42:57 00000000: Loading MageYellowSpellcast1 cast effect...
09:42:57 00000000: Loading MithrasSpellcast1 cast effect...
09:42:57 00000000: Loading ProtectionReceive(Fire) cast effect...
09:42:57 00000000: Loading MageGreenReceive cast effect...
09:42:57 00000000: Loading MageBlueReceive cast effect...
09:42:57 00000000: Loading MageRedReceive cast effect...
09:42:57 00000000: Loading MageOrangeReceive cast effect...
09:42:57 00000000: Loading MagePurpleReceive cast effect...
09:42:57 00000000: Loading MageYellowReceive cast effect...
09:42:57 00000000: Loading MithrasSpellReceive cast effect...
09:42:57 00000000: Loading Glow cast effect...
09:42:57 00000000: Loading HeatProtectionRing cast effect...
09:42:57 00000000: Loading WindShearReceive cast effect...
09:42:57 00000000: Loading MagicProtectionReceive cast effect...
09:42:57 00000000: Loading Smoken cast effect...
09:42:57 00000000: Loading MagicProtectionHit cast effect...
09:42:57 00000000: Loading Frost(LVL3) cast effect...
09:42:57 00000000: Loading RotatingBladesCast cast effect...
09:42:57 00000000: Loading Mirror Image resource...
09:42:57 00000000: Loading Heal All resource...
09:42:57 00000000: Loading Blades resource...
09:42:57 00000000: Load complete
09:43:04 00000000: Loading saved game: Arar CLXXII
09:43:04 00000000: Clearing spell resources
09:43:04 00000000: Clearing spell effect resources
09:43:04 00000000: -----------------------------------------------------
09:43:04 00000000: Init
09:43:04 00000000: Loading map...
09:43:04 00000000: Map File=C:\Programme\Siege of Avalon\Siege of Avalon Anthology\Maps\village11-4.lvl
09:43:04 00000000: Scene=Default Scene
09:43:04 00000000: Reading header block
09:43:04 00000000: Reading zone block
09:43:04 00000000:   MaxZone=2
09:43:04 00000000:   Count=0
09:43:04 00000000: Loading rect resources...
09:43:04 00000000: Reading resource list
09:43:04 00000000: RRList= DirtGrassHay\Grass5
DirtGrassHay\Grass6

09:43:04 00000000: Rect resources complete
09:43:04 00000000: Loading diamond resources...
09:43:04 00000000: Reading resource list
09:43:04 00000000: RRList= DirtGrassHay\DarkDirt10
DirtGrassHay\DarkDirt11
DirtGrassHay\HaySet5
DirtGrassHay\Rubble1
StoneBrickTiledFloors\MultiColumn\12
StoneBrickTiledFloors\MultiColumn\17
Wood\Floor1
Wood\Floor2
Wood\Floor3
Wood\OldWood3
Wood\OldWood4

09:43:04 00000000: Diamond resources complete
09:43:04 00000000: Loading object resources...
09:43:04 00000000: Reading resource list
09:43:04 00000000: RRList= Editor\GridSpace
Editor\PathCorner
Editor\Speaker
SpriteObject\Character\Animals\Clydesdale
SpriteObject\Character\Animals\ClydesSadd2
SpriteObject\Character\Animals\ClydesSadd4
SpriteObject\Character\Animals\ClydesSadd5
SpriteObject\Character\Animals\ClydesSadd6
SpriteObject\Character\Animals\WarDog1
SpriteObject\Character\Animals\WarDog2
SpriteObject\Character\Layered\Shaahoul\ahoul14
SpriteObject\Character\Layered\Shaahoul\ahoul15
SpriteObject\Character\Layered\Shaahoul\ahoul17
SpriteObject\Character\Layered\Shaahoul\ahoul18
SpriteObject\Character\Layered\Shaahoul\ahoul2
SpriteObject\Character\Layered\Shaahoul\ahoul20
SpriteObject\Character\Layered\Shaahoul\ahoul27
SpriteObject\Character\Layered\Shaahoul\ahoul28
SpriteObject\Character\Layered\Shaahoul\ahoul30
SpriteObject\Character\Layered\Shaahoul\ahoul31
SpriteObject\Character\Layered\Shaahoul\ahoul33
SpriteObject\Character\Targetable\FlagSmallSE
SpriteObject\Container\Footlocker\FootLocker
SpriteObject\Door\PoleFenceGate\PoleFenceGateSE
StaticObject\Buildings\Bricks\90CrnrSS
StaticObject\Buildings\Bricks\LrgSE
StaticObject\Buildings\Bricks\LrgSEArchway
StaticObject\Buildings\Bricks\LrgSW
StaticObject\Buildings\Bricks\MedSE
StaticObject\Buildings\Bricks\MedSW
StaticObject\Buildings\BricksDamaged\LrgDamagedSE
StaticObject\Buildings\BricksDamaged\LrgDamagedSE2
StaticObject\Buildings\BricksDamaged\LrgDamagedSW
StaticObject\Buildings\BricksDamaged\LrgDamagedSW10
StaticObject\Buildings\BricksDamaged\LrgDamagedSW8
StaticObject\Buildings\Castle\Battlements\WallSE
StaticObject\Buildings\Castle\Battlements\WallSW
StaticObject\Buildings\Castle\Walls\LrgSE
StaticObject\Buildings\Castle\Walls\LrgSW
StaticObject\Buildings\Castle\Walls\MedSE
StaticObject\Buildings\Roofs\Peak\LogsPeakSW2
StaticObject\Buildings\Roofs\Peak\StonePeakSE3
StaticObject\Buildings\Roofs\Peak\StonePeakSW3
StaticObject\Buildings\Roofs\Peak\WoodPeakNW
StaticObject\Buildings\Roofs\Peak\WoodPeakSE
StaticObject\Buildings\Roofs\Thatch\GrassLGBeamSE
StaticObject\Buildings\Roofs\Thatch\GrassLGRoofSE
StaticObject\Buildings\Roofs\Thatch\RoofSW2b
StaticObject\Buildings\ScorchedCombo\ComboRubbNE
StaticObject\Buildings\ScorchedCombo\ComboRubbNW
StaticObject\Buildings\ScorchedStucco\BurnedLrgSE
StaticObject\Buildings\ScorchedStucco\BurnedLrgSW
StaticObject\Buildings\ScorchedStucco\LrgNE
StaticObject\Buildings\ScorchedStucco\LrgNW
StaticObject\Buildings\ScorchedStucco\LrgSE
StaticObject\Buildings\ScorchedStucco\LrgSW
StaticObject\Buildings\ScorchedStucco\Stucc1RubbNE
StaticObject\Buildings\ScorchedStucco\Stucc1RubbNW
StaticObject\Buildings\ScorchedVertical3\BurnedLrgNNE
StaticObject\Buildings\ScorchedVertical3\BurnedLrgNNW
StaticObject\Buildings\ScorchedVertical3\LrgNNE
StaticObject\Buildings\ScorchedVertical3\LrgNNW
StaticObject\Buildings\ScorchedVertical3\LrgSE
StaticObject\Buildings\ScorchedVertical3\LrgSW
StaticObject\Buildings\StainCombo\LrgSW
StaticObject\Buildings\StainStucco1\90CrnrSS
StaticObject\Buildings\StainStucco1\LrgSE
StaticObject\Buildings\StainStucco1\LrgSW
StaticObject\Buildings\StainStucco1\LrgSWArchway
StaticObject\Buildings\StainStucco1\MedSE
StaticObject\Buildings\StainStucco1\MedSEDoorwayA
StaticObject\Buildings\StainStucco1\MedSEDoorwayB
StaticObject\Buildings\StainStucco1\MedSW
StaticObject\Buildings\StainVertWood3\90CrnrSS
StaticObject\Buildings\StainVertWood3\LrgSE
StaticObject\Buildings\StainVertWood3\LrgSEArchway
StaticObject\Buildings\StainVertWood3\LrgSW
StaticObject\Buildings\StainVertWood3\LrgSWArchway
StaticObject\Buildings\StainVertWood3\MedSE
StaticObject\Buildings\Stairs\StoneStairsNE
StaticObject\Buildings\Stone\90CrnrSS
StaticObject\Buildings\Stone\LrgSE
StaticObject\Buildings\Stone\LrgSEArchway
StaticObject\Buildings\Stone\LrgSW
StaticObject\Buildings\Stone\LrgSWArchway
StaticObject\Buildings\Stone\MedSW
StaticObject\Buildings\StoneDamaged\45CrnrDamagedESE
StaticObject\Buildings\StoneDamaged\45CrnrDamagedNNE
StaticObject\Buildings\StoneDamaged\45CrnrDamagedNNW
StaticObject\Buildings\StoneDamaged\45CrnrDamagedWSW
StaticObject\Buildings\StoneDamaged\90CrnrDamagedSS
StaticObject\Buildings\StoneDamaged\LrgDamagedSE
StaticObject\Buildings\StoneDamaged\LrgDamagedSE10
StaticObject\Buildings\StoneDamaged\LrgDamagedSE2
StaticObject\Buildings\StoneDamaged\LrgDamagedSE3
StaticObject\Buildings\StoneDamaged\LrgDamagedSE4
StaticObject\Buildings\StoneDamaged\LrgDamagedSE5
StaticObject\Buildings\StoneDamaged\LrgDamagedSE6
StaticObject\Buildings\StoneDamaged\LrgDamagedSE7
StaticObject\Buildings\StoneDamaged\LrgDamagedSE8
StaticObject\Buildings\StoneDamaged\LrgDamagedSE9
StaticObject\Buildings\StoneDamaged\LrgDamagedSW
StaticObject\Buildings\StoneDamaged\LrgDamagedSW10
StaticObject\Buildings\StoneDamaged\LrgDamagedSW2
StaticObject\Buildings\StoneDamaged\LrgDamagedSW3
StaticObject\Buildings\StoneDamaged\LrgDamagedSW4
StaticObject\Buildings\StoneDamaged\LrgDamagedSW5
StaticObject\Buildings\StoneDamaged\LrgDamagedSW6
StaticObject\Buildings\StoneDamaged\LrgDamagedSW7
StaticObject\Buildings\StoneDamaged\LrgDamagedSW8
StaticObject\Buildings\StoneDamaged\LrgDamagedSW9
StaticObject\Buildings\Stucco1\LrgSE
StaticObject\Buildings\Stucco1\LrgSW
StaticObject\Buildings\Stucco1RoofPeaks\PeakSW2
StaticObject\Buildings\Window\ShuttersOpeneds
StaticObject\Buildings\Wood&Stucco1\90CrnrSS
StaticObject\Buildings\Wood&Stucco1\LrgSE
StaticObject\Buildings\Wood&Stucco1\LrgSW
StaticObject\Buildings\Wood&Stucco1\LrgSWArchway
StaticObject\Buildings\Wood&Stucco1\MedSW
StaticObject\Containers\Barrels\LyingLights
StaticObject\Containers\Barrels\UprightDark
StaticObject\Containers\Crates\1
StaticObject\Containers\Crates\2s
StaticObject\Containers\Crates\CrateCloseds
StaticObject\Containers\Crates\CrateClosedSeals
StaticObject\Containers\Crates\CrateClosedSmalls
StaticObject\Containers\Crates\CrateClosedStraps
StaticObject\Containers\Crates\Piles
StaticObject\Decoration\Rubble\BoxMess
StaticObject\Decoration\Rubble\BrokBoxSms
StaticObject\Decoration\Rubble\BrokenBox4s
StaticObject\Decoration\Rubble\BrokenWood5c
StaticObject\Decoration\Rubble\WoodRubble1s
StaticObject\Decoration\Rubble\WoodRubble2s
StaticObject\Decoration\Rubble\WoodRubble3s
StaticObject\Decoration\Signs\HangingSigns
StaticObject\Doors\DoorsPorticullis\SEA
StaticObject\Doors\DoorsPorticullis\SEB
StaticObject\Doors\DoorsPorticullis\SWA
StaticObject\Doors\DoorsPorticullis\SWB
StaticObject\Furniture\Beds\SIngleBeds
StaticObject\Furniture\BrokenFurniture\BrokenBeds
StaticObject\Furniture\BrokenFurniture\BrokenChairs
StaticObject\Furniture\BrokenFurniture\BrokenPots
StaticObject\Furniture\StableItems\HorseTies
StaticObject\Furniture\StableItems\Pin1s
StaticObject\Furniture\StableItems\Pin2s
StaticObject\Furniture\StableItems\StableBeams
StaticObject\Furniture\StableItems\StableFence2s
StaticObject\Furniture\StableItems\StableTables
StaticObject\Furniture\StableItems\Troughs
StaticObject\Furniture\Tables\MapTables
StaticObject\Furniture\Tables\NobleReadDeskSE
StaticObject\Furniture\Tables\Table5s
StaticObject\Furniture\Tables\TableJunks
StaticObject\Furniture\Tavern\FrontCounterOlds
StaticObject\Landscapes\GroundEffects\RckRubl01
StaticObject\Landscapes\GroundEffects\RckRubl02
StaticObject\Landscapes\GroundEffects\RckRubl03
StaticObject\Landscapes\GroundEffects\RckRubl04
StaticObject\Landscapes\GroundEffects\RckRubl05
StaticObject\Landscapes\GroundEffects\RckRubl06
StaticObject\Landscapes\GroundEffects\RckRubl07
StaticObject\Landscapes\GroundEffects\RckRubl08
StaticObject\Landscapes\GroundEffects\RckRubl09
StaticObject\Landscapes\GroundEffects\RckRubl10
StaticObject\Landscapes\LargeRocks\bigrock3
StaticObject\Landscapes\TreesBushes\Bushes1s
StaticObject\Landscapes\TreesBushes\Grass1amoeba1
StaticObject\Landscapes\TreesBushes\Grass1amoeba2
StaticObject\Landscapes\TreesBushes\Grass1amoeba3
StaticObject\Landscapes\TreesBushes\Grass1amoeba4
StaticObject\Landscapes\TreesBushes\Grass1amoeba5
StaticObject\Landscapes\TreesBushes\Grass1amoeba6
StaticObject\Landscapes\TreesBushes\Grass1amoeba7
StaticObject\Landscapes\TreesBushes\Grass1amoeba8
StaticObject\Landscapes\TreesBushes\Grass2a
StaticObject\Landscapes\TreesBushes\Grass2b
StaticObject\Landscapes\TreesBushes\Grass2c
StaticObject\Landscapes\TreesBushes\Grass2d
StaticObject\Landscapes\TreesBushes\Grass3a
StaticObject\Landscapes\TreesBushes\Grass3b
StaticObject\Landscapes\TreesBushes\Grass3c
StaticObject\Landscapes\TreesBushes\Grass3d
StaticObject\Landscapes\TreesBushes\GrassDry2a
StaticObject\Landscapes\TreesBushes\GrassDry2b
StaticObject\Landscapes\TreesBushes\GrassDry2c
StaticObject\Landscapes\TreesBushes\GrassDry2d
StaticObject\Landscapes\TreesBushes\GrassDry3a
StaticObject\Landscapes\TreesBushes\GrassDry3b
StaticObject\Landscapes\Wells\Well3Covereds
StaticObject\Landscapes\Wells\Well3s
StaticObject\Masonry\Fireplace01SW
StaticObject\Props\BarrellofArrows

09:43:04 00000000:   Skipping editor\gridspace
09:43:04 00000000:   Skipping editor\pathcorner
09:43:04 00000000:   Skipping editor\speaker
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\clydesdale
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\clydessadd2
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\clydessadd4
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\clydessadd5
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\clydessadd6
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\wardog1
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\animals\wardog2
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul14
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul15
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul17
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul18
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul2
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul20
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul27
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul28
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul30
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul31
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\layered\shaahoul\ahoul33
09:43:04 00000000: ReihenfolgenStatics= spriteobject\character\targetable\flagsmallse
09:43:04 00000000: ReihenfolgenStatics= spriteobject\container\footlocker\footlocker
09:43:04 00000000: ReihenfolgenStatics= spriteobject\door\polefencegate\polefencegatese
09:43:04 00000000: ObjectXval= 8
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\90crnrss
09:43:04 00000000: ObjectXval= 9
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\lrgse
09:43:04 00000000: ObjectXval= 10
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\lrgsearchway
09:43:04 00000000: ObjectXval= 11
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\lrgsw
09:43:04 00000000: ObjectXval= 12
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\medse
09:43:04 00000000: ObjectXval= 13
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricks\medsw
09:43:04 00000000: ObjectXval= 14
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricksdamaged\lrgdamagedse
09:43:04 00000000: ObjectXval= 15
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricksdamaged\lrgdamagedse2
09:43:04 00000000: ObjectXval= 16
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricksdamaged\lrgdamagedsw
09:43:04 00000000: ObjectXval= 17
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricksdamaged\lrgdamagedsw10
09:43:04 00000000: ObjectXval= 18
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\bricksdamaged\lrgdamagedsw8
09:43:04 00000000: ObjectXval= 19
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\castle\battlements\wallse
09:43:04 00000000: ObjectXval= 20
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\castle\battlements\wallsw
09:43:04 00000000: ObjectXval= 21
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\castle\walls\lrgse
09:43:04 00000000: ObjectXval= 22
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\castle\walls\lrgsw
09:43:04 00000000: ObjectXval= 23
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\castle\walls\medse
09:43:04 00000000: ObjectXval= 24
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\peak\logspeaksw2
09:43:04 00000000: ObjectXval= 25
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\peak\stonepeakse3
09:43:04 00000000: ObjectXval= 26
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\peak\stonepeaksw3
09:43:04 00000000: ObjectXval= 27
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\peak\woodpeaknw
09:43:04 00000000: ObjectXval= 28
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\peak\woodpeakse
09:43:04 00000000: ObjectXval= 29
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\thatch\grasslgbeamse
09:43:04 00000000: ObjectXval= 30
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\thatch\grasslgroofse
09:43:04 00000000: ObjectXval= 31
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\roofs\thatch\roofsw2b
09:43:04 00000000: ObjectXval= 32
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedcombo\comborubbne
09:43:04 00000000: ObjectXval= 33
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedcombo\comborubbnw
09:43:04 00000000: ObjectXval= 34
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\burnedlrgse
09:43:04 00000000: ObjectXval= 35
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\burnedlrgsw
09:43:04 00000000: ObjectXval= 36
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\lrgne
09:43:04 00000000: ObjectXval= 37
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\lrgnw
09:43:04 00000000: ObjectXval= 38
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\lrgse
09:43:04 00000000: ObjectXval= 39
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\lrgsw
09:43:04 00000000: ObjectXval= 40
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\stucc1rubbne
09:43:04 00000000: ObjectXval= 41
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedstucco\stucc1rubbnw
09:43:04 00000000: ObjectXval= 42
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\burnedlrgnne
09:43:04 00000000: ObjectXval= 43
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\burnedlrgnnw
09:43:04 00000000: ObjectXval= 44
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\lrgnne
09:43:04 00000000: ObjectXval= 45
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\lrgnnw
09:43:04 00000000: ObjectXval= 46
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\lrgse
09:43:04 00000000: ObjectXval= 47
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\scorchedvertical3\lrgsw
09:43:04 00000000: ObjectXval= 48
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\staincombo\lrgsw
09:43:04 00000000: ObjectXval= 49
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\90crnrss
09:43:04 00000000: ObjectXval= 50
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\lrgse
09:43:04 00000000: ObjectXval= 51
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\lrgsw
09:43:04 00000000: ObjectXval= 52
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\lrgswarchway
09:43:04 00000000: ObjectXval= 53
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\medse
09:43:04 00000000: ObjectXval= 54
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\medsedoorwaya
09:43:04 00000000: ObjectXval= 55
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\medsedoorwayb
09:43:04 00000000: ObjectXval= 56
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainstucco1\medsw
09:43:04 00000000: ObjectXval= 57
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\90crnrss
09:43:04 00000000: ObjectXval= 58
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\lrgse
09:43:04 00000000: ObjectXval= 59
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\lrgsearchway
09:43:04 00000000: ObjectXval= 60
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\lrgsw
09:43:04 00000000: ObjectXval= 61
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\lrgswarchway
09:43:04 00000000: ObjectXval= 62
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stainvertwood3\medse
09:43:04 00000000: ObjectXval= 63
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stairs\stonestairsne
09:43:04 00000000: ObjectXval= 64
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\90crnrss
09:43:04 00000000: ObjectXval= 65
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\lrgse
09:43:04 00000000: ObjectXval= 66
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\lrgsearchway
09:43:04 00000000: ObjectXval= 67
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\lrgsw
09:43:04 00000000: ObjectXval= 68
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\lrgswarchway
09:43:04 00000000: ObjectXval= 69
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stone\medsw
09:43:04 00000000: ObjectXval= 70
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\45crnrdamagedese
09:43:04 00000000: ObjectXval= 71
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\45crnrdamagednne
09:43:04 00000000: ObjectXval= 72
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\45crnrdamagednnw
09:43:04 00000000: ObjectXval= 73
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\45crnrdamagedwsw
09:43:04 00000000: ObjectXval= 74
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\90crnrdamagedss
09:43:04 00000000: ObjectXval= 75
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse
09:43:04 00000000: ObjectXval= 76
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse10
09:43:04 00000000: ObjectXval= 77
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse2
09:43:04 00000000: ObjectXval= 78
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse3
09:43:04 00000000: ObjectXval= 79
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse4
09:43:04 00000000: ObjectXval= 80
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse5
09:43:04 00000000: ObjectXval= 81
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse6
09:43:04 00000000: ObjectXval= 82
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse7
09:43:04 00000000: ObjectXval= 83
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse8
09:43:04 00000000: ObjectXval= 84
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedse9
09:43:04 00000000: ObjectXval= 85
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw
09:43:04 00000000: ObjectXval= 86
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw10
09:43:04 00000000: ObjectXval= 87
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw2
09:43:04 00000000: ObjectXval= 88
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw3
09:43:04 00000000: ObjectXval= 89
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw4
09:43:04 00000000: ObjectXval= 90
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw5
09:43:04 00000000: ObjectXval= 91
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw6
09:43:04 00000000: ObjectXval= 92
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw7
09:43:04 00000000: ObjectXval= 93
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw8
09:43:04 00000000: ObjectXval= 94
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stonedamaged\lrgdamagedsw9
09:43:04 00000000: ObjectXval= 95
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stucco1\lrgse
09:43:04 00000000: ObjectXval= 96
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stucco1\lrgsw
09:43:04 00000000: ObjectXval= 97
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\stucco1roofpeaks\peaksw2
09:43:04 00000000: ObjectXval= 98
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\window\shuttersopeneds
09:43:04 00000000: ObjectXval= 101
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\wood&stucco1\90crnrss
09:43:04 00000000: ObjectXval= 102
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\wood&stucco1\lrgse
09:43:04 00000000: ObjectXval= 103
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\wood&stucco1\lrgsw
09:43:04 00000000: ObjectXval= 104
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\wood&stucco1\lrgswarchway
09:43:04 00000000: ObjectXval= 105
09:43:04 00000000: ReihenfolgenStatics= staticobject\buildings\wood&stucco1\medsw
09:43:04 00000000: ObjectXval= 106
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\barrels\lyinglights
09:43:04 00000000: ObjectXval= 110
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\barrels\uprightdark
09:43:04 00000000: ObjectXval= 111
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\1
09:43:04 00000000: ObjectXval= 112
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\2s
09:43:04 00000000: ObjectXval= 114
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\cratecloseds
09:43:04 00000000: ObjectXval= 116
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\crateclosedseals
09:43:04 00000000: ObjectXval= 120
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\crateclosedsmalls
09:43:04 00000000: ObjectXval= 124
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\crateclosedstraps
09:43:04 00000000: ObjectXval= 129
09:43:04 00000000: ReihenfolgenStatics= staticobject\containers\crates\piles
09:43:04 00000000: ObjectXval= 131
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\boxmess
09:43:04 00000000: ObjectXval= 135
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\brokboxsms
09:43:04 00000000: ObjectXval= 139
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\brokenbox4s
09:43:04 00000000: ObjectXval= 143
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\brokenwood5c
09:43:04 00000000: ObjectXval= 144
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\woodrubble1s
09:43:04 00000000: ObjectXval= 152
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\woodrubble2s
09:43:04 00000000: ObjectXval= 160
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\rubble\woodrubble3s
09:43:04 00000000: ObjectXval= 166
09:43:04 00000000: ReihenfolgenStatics= staticobject\decoration\signs\hangingsigns
09:43:04 00000000: ObjectXval= 172
09:43:04 00000000: ReihenfolgenStatics= staticobject\doors\doorsporticullis\sea
09:43:04 00000000: ObjectXval= 173
09:43:04 00000000: ReihenfolgenStatics= staticobject\doors\doorsporticullis\seb
09:43:04 00000000: ObjectXval= 174
09:43:04 00000000: ReihenfolgenStatics= staticobject\doors\doorsporticullis\swa
09:43:04 00000000: ObjectXval= 175
09:43:04 00000000: ReihenfolgenStatics= staticobject\doors\doorsporticullis\swb
09:43:04 00000000: ObjectXval= 176
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\beds\singlebeds
09:43:04 00000000: ObjectXval= 184
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\brokenfurniture\brokenbeds
09:43:04 00000000: ObjectXval= 192
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\brokenfurniture\brokenchairs
09:43:04 00000000: ObjectXval= 199
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\brokenfurniture\brokenpots
09:43:04 00000000: ObjectXval= 207
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\horseties
09:43:04 00000000: ObjectXval= 210
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\pin1s
09:43:04 00000000: ObjectXval= 218
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\pin2s
09:43:04 00000000: ObjectXval= 226
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\stablebeams
09:43:04 00000000: ObjectXval= 230
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\stablefence2s
09:43:04 00000000: ObjectXval= 238
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\stabletables
09:43:04 00000000: ObjectXval= 242
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\stableitems\troughs
09:43:04 00000000: ObjectXval= 246
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\tables\maptables
09:43:04 00000000: ObjectXval= 248
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\tables\noblereaddeskse
09:43:04 00000000: ObjectXval= 249
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\tables\table5s
09:43:04 00000000: ObjectXval= 253
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\tables\tablejunks
09:43:04 00000000: ObjectXval= 257
09:43:04 00000000: ReihenfolgenStatics= staticobject\furniture\tavern\frontcounterolds
09:43:04 00000000: ObjectXval= 260
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl01
09:43:04 00000000: ObjectXval= 261
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl02
09:43:04 00000000: ObjectXval= 262
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl03
09:43:04 00000000: ObjectXval= 263
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl04
09:43:04 00000000: ObjectXval= 264
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl05
09:43:04 00000000: ObjectXval= 265
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl06
09:43:04 00000000: ObjectXval= 266
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl07
09:43:04 00000000: ObjectXval= 267
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl08
09:43:04 00000000: ObjectXval= 268
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl09
09:43:04 00000000: ObjectXval= 269
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\groundeffects\rckrubl10
09:43:04 00000000: ObjectXval= 270
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\largerocks\bigrock3
09:43:04 00000000: ObjectXval= 271
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\bushes1s
09:43:04 00000000: ObjectXval= 275
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba1
09:43:04 00000000: ObjectXval= 276
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba2
09:43:04 00000000: ObjectXval= 277
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba3
09:43:04 00000000: ObjectXval= 278
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba4
09:43:04 00000000: ObjectXval= 279
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba5
09:43:04 00000000: ObjectXval= 280
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba6
09:43:04 00000000: ObjectXval= 281
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba7
09:43:04 00000000: ObjectXval= 282
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass1amoeba8
09:43:04 00000000: ObjectXval= 283
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass2a
09:43:04 00000000: ObjectXval= 284
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass2b
09:43:04 00000000: ObjectXval= 285
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass2c
09:43:04 00000000: ObjectXval= 286
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass2d
09:43:04 00000000: ObjectXval= 287
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass3a
09:43:04 00000000: ObjectXval= 288
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass3b
09:43:04 00000000: ObjectXval= 289
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass3c
09:43:04 00000000: ObjectXval= 290
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grass3d
09:43:04 00000000: ObjectXval= 291
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry2a
09:43:04 00000000: ObjectXval= 292
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry2b
09:43:04 00000000: ObjectXval= 293
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry2c
09:43:04 00000000: ObjectXval= 294
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry2d
09:43:04 00000000: ObjectXval= 295
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry3a
09:43:04 00000000: ObjectXval= 296
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\treesbushes\grassdry3b
09:43:04 00000000: ObjectXval= 297
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\wells\well3covereds
09:43:04 00000000: ObjectXval= 301
09:43:04 00000000: ReihenfolgenStatics= staticobject\landscapes\wells\well3s
09:43:04 00000000: ObjectXval= 305
09:43:04 00000000: ReihenfolgenStatics= staticobject\masonry\fireplace01sw
09:43:04 00000000: ObjectXval= 306
09:43:04 00000000: ReihenfolgenStatics= staticobject\props\barrellofarrows
09:43:04 00000000: ObjectXval= 308
09:43:04 00000000: Object resources complete
09:43:04 00000000: Reading map header block
09:43:04 00000000:   Map Size=75x100
09:43:04 00000000:   Seed=382
09:43:04 00000000: Reading scene
09:43:04 00000000:   Default Scene
09:43:04 00000000: Applying scene
09:43:04 00000000: AmbientColor=16752256
09:43:04 00000000: AmbientBlend=105
09:43:04 00000000: Reading map known block
09:43:04 00000000: Reading theme block
09:43:04 00000000: Reading layer 0 data block
09:43:04 00000000: Reading diamond data block
09:43:04 00000000: Reading object blocks
09:43:05 00000000: Map load complete
09:43:05 00000000: Loading scene
09:43:05 00000000: Achievement unlocked: ACH_WHATS_IN_THE_BASEMENT
09:43:05 00000000: Achievement unlocked: ACH_PELLS_SORROW
09:43:05 00000000: Achievement unlocked: ACH_FETCH_THE_AMULET
09:43:05 00000000: Achievement unlocked: ACH_FETCH_THE_CHALICE
09:43:05 00000000: Achievement unlocked: ACH_COLD_HARD_STEEL
09:43:05 00000000: Achievement unlocked: ACH_BROTHERS_IN_ARMS
09:43:05 00000000: Achievement unlocked: ACH_ACT1
09:43:05 00000000: Achievement unlocked: ACH_RETURN_TRACYS_RING
09:43:05 00000000: Achievement unlocked: ACH_COURIER_WHAT_COURIER
09:43:05 00000000: Achievement unlocked: ACH_WHO_POISONED_THE_KING
09:43:05 00000000: Achievement unlocked: ACH_CHANGING_OF_THE_GUARD
09:43:05 00000000: Achievement unlocked: ACH_LYDIAS_FATE
09:43:05 00000000: Achievement unlocked: ACH_FREE_LYDIA
09:43:05 00000000: Achievement unlocked: ACH_RETRIEVE_THE_EARTHSTONE
09:43:05 00000000: Achievement unlocked: ACH_ACT2
09:43:05 00000000: Achievement unlocked: ACH_LETTER_TO_THE_KING
09:43:05 00000000: Achievement unlocked: ACH_PAPER_PUSHING
09:43:05 00000000: Achievement unlocked: ACH_KNIGHT_QUEST
09:43:05 00000000: Achievement unlocked: ACH_ACT3
09:43:05 00000000: Freeing unused parts
09:43:05 00000000: KeyFigure=Player
09:43:05 00000000: Freeing unused resources
09:43:05 00000000: Sorting
09:43:05 00000000: Rendering light sources
09:43:05 00000000: Start Tiles
09:43:05 00000000: End Tiles: 0
09:43:05 00000000: Start Items
09:43:05 00000000: End Items: 0
09:43:05 00000000: Start Ambient
09:43:05 00000000: End Ambient: 32
09:43:05 00000000: Memory usage
09:43:05 00000000:   Map: 240000
09:43:05 00000000:   Sprites: 32222001
09:43:05 00000000:   Zone 0: 23857024
09:43:05 00000000:   Zone 1: 90112
09:43:05 00000000:   Zone 2: 3407872
09:43:05 00000000:   Total all zones: 27355008
09:43:05 00000000: Map item count=17304
09:43:05 00000000: Assigning map to game environment
09:43:05 00000000: MapColumns
09:43:05 00000000: MapRows
09:43:05 00000000: BuildRowUpdateInfo
09:43:05 00000000: Assignment Complete
09:43:05 00000000: Initialization complete
09:43:05 00000000: Setting theme
09:43:05 00000000: Running load scripts
09:43:05 00000000: Load complete
09:43:25 00000643: App Deactivate
